Desura Weekly Release Highlights - Episode 18
If you've been stricken with salivation, trepidation and the sweet sensation of new games as you approach, then I would be willing to bet that you're probably ready for this weeks episode. So strap in,...
View ArticleDesura Weekly Release Highlights - Episode 20
If you're tired of the same gathering of games I'll make this as plain as rain by saying I've got the scoop on this weeks new releases to the Desura service.If you're tired of the same gathering of...
View ArticleAirship Design Advice
The basics of sound airship construction, to tide you over while I work on the next release.The basics of sound airship construction, to tide you over while I work on the next release.
View ArticleDev Blog: Taming Garbage Collection to Prevent Stutter
An in-depth post on how I made Airships run more smoothly with careful memory management.An in-depth post on how I made Airships run more smoothly with careful memory management.
View ArticleDev Blog: The Coming of the UniScreen
Or: How I componentised the Airships UI to reduce technical debt.Or: How I componentised the Airships UI to reduce technical debt.
View ArticleExplaining the Fleet Reserve
Explaining why the game may put some of your ships into an inactive reserve.Explaining why the game may put some of your ships into an inactive reserve.
View ArticleSmall ships are fun
Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of small ships can give you a big tactical...
View ArticleOn Suspendium
A big backgrounder on the crystals that keep the airships flying.A big backgrounder on the crystals that keep the airships flying.
View ArticleMinimum (And Recommended) System Requirements
Here are the Minimum (And Recommended) System Requirements for Crawl on all operating systems.Here are the Minimum (And Recommended) System Requirements for Crawl on all operating systems.
View ArticleCrouching makes things a lot more dangerous
I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The main problem with the issue is that levels (nor...
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